Sunday, August 14, 2022

Zambezi Zinger: A Re-imagined Legend



 


After all the hullabaloo with the new Zambezi Zinger died down I began to think about a blog and realized I had never written a blog on the original Zambezi Zinger. It’s been featured in a couple of blogs, but no single blog about it. Now is the time. 


Zinger queue house in the 1990s.  


For 25 years Zinger's queue house has been without the signage for Zinger on it.  This last week it returned!  Photo by Kim Slater. 


Probably one of the most discussed details of the new Zinger is that the park elected to keep the original name, Zambezi Zinger. What many don’t realize is that just the simple fact of re-introducing the name adds a whole great story back to the park. Back before Worlds of Fun first opened, all those 60 brand new and exciting things to do needed names. The story I am going to tell is one I have heard from multiple sources, and the details vary a bit, but the basic facts are always the same. There was a gathering held to name the rides, and numerous adult beverages were present. That makes some of those crazy names make more sense right? Anyway, at the end of it all, they tabulated the number of drinks that were required to name each ride, and Zambezi Zinger came out on top with the most. 


The original Zinger under construction.

Another detail about the original ride names that I love, is that so many of them were alliterations. An alliteration is a two-word phrase where both words start with the same letter. Viking Voyager, Congo Clearing, Rickshaw Richards, Oriental Octopus, and… Zambezi Zinger. All alliterations. Most of them are gone, but one of them is now back.


Big Bend at Six Flags over Texas, the original Speedracer.



Before there was a name though there was the idea. The original Zambezi Zinger was designed by Werner Stengel and built by Anton Schwarzkopf and was part of Schwarzkopf’s Jet Star line. The Jet Star line was introduced in 1968 and included the Jet Star I and 2 models, the Jumbo Jet model, and Speedracers (sometimes referred to as the Extended Jumbo Jet). You can read more about the evolution of the entire line of coasters in my blog from last year here. In my opinion, Zinger is the best of the Jet Star family, and one of the finest coasters ever built by Anton Schwarzkopf (Though admittedly I never rode Big Bend). What has always fascinated me is that Lamar Hunt went with a German-built steel coaster as his headliner coaster when most parks opened with an Arrow mine train coaster or a wooden coaster or both. The likely inspiration for Zinger was its direct predecessor, Big Bend which opened at Six Flags over Texas in 1971. Both Lamar Hunt and Jack Steadman were from Texas too, so it's likely they saw it while planning for the park. Zinger would become the second Speedracer, with the two Whizzers at the two Great America parks being three and four.  


The spiral lift shot from the midway by Zulu.  The spiral lift of the new Zinger will be roughly in the same place. 


Zinging through the woods!


What made Zinger so memorable, and what made it also probably so difficult to recreate, is its abundance of unique features. The ride started with the spiral lift, which was a feature shared by nearly all the Jet Star coasters but nearly no other coaster ever before or afterward. Unlike traditional lifts, Zinger’s lift was neither straight nor powered by a chain. Instead, it spiraled up, powered by an electric power rail at the center of the track. Inside each car was an electric motor, and when the two came in contact, it propelled the train up the lift and created the signature hum of the lift too. Wee…. Hummmmm…..


The first drop on Zinger.


AND the first drop on Zinger (that's going to get confusing!)

Of course, this unique design had its faults, which is why it was abandoned after the Jet Star line was discontinued, and Schwarzkopf himself went back to traditional chain lift hills for his future coasters. Many past guests and ambassadors recall Zinger trains stalling out on the lift. When this happened it necessitated multiple park ambassadors to climb up the lift and release each car’s clutch which allowed for the train to roll back down the lift. So let’s not be too hard on the park if it has issues with the new spiral lift. It’s pretty dang heroic of them to attempt that craziness a second time.


Another angle, original Zinger.


New Zinger.


Besides the lift, Zinger had some very unique ride vehicles. Unlike nearly every modern coaster, the original Zinger cars were ridden bobsled-style, similar to Voyager boats. It was one of Zinger’s most memorable features, allowing guests to ride in the laps of their loved ones or friends, or perfect strangers, with not a single restraint, not even a seatbelt. That lack of restraints and open car design is pretty much why that would never fly today. Not so much because it's technologically difficult but because insurance companies would never allow it.  


The spiral lift and high speed turn on the original Zinger.


And similar element on the new Zinger.

The ride itself was described best as almost all Schwarzkopf coasters are, it was fun. Zinger was zippy, had just a touch of airtime, and sped through the trees like abandon. Once it got warmed up that is. Zinger was a little sluggish getting going in the morning and still is for that matter. It didn’t take riders upside down but was built as its name implied (Speedracer) for speed. Probably my favorite element was its high-speed turn, which the new Zinger partially attempts to replicate. After dropping off the lift, and taking the initial drop, Zinger would head out towards Nile, turn and then head back towards the lift. It would then duck under the first drop and do a quick turn around the spiral lift. After traversing around the lift it would then drop, curving into the hillside. It offered just a little thrill to an otherwise mild, family-style coaster.


Entering the tunnel of the original Zinger.  Photo from ACE  News.


Exiting the tunnel.


Of course, no discussion of Zinger would be complete without talking about its tunnel. Zinger’s tunnel was so integral to the ride experience and iconic that Parque del Cafe in Colombia where Zinger is today built a nearly identical underground concrete tunnel just for the relocated ride. And there are still NO SNAKES falling on riders. The new Zinger plan states that it will also have a tunnel, and honestly it is one detail I can’t imagine any tribute to the original Zinger NOT having.  


The tunnel from 1998, looked so forlorn...


The removal of Zinger left scars...

Same viewpoint as above but from 1973 when Zinger was there...


Zinger would only be with us for 24 years, making its final ride in 1997. There was no announcement of its removal, only an empty lot on opening day 1998. One question is why Zinger was removed, and there are multiple answers. Probably having a major impact was that Anton Schwarzkopf declared a final bankruptcy and went out of business in 1995, thereby making replacement parts harder and more expensive to obtain. So it makes sense that in 1997 when the park looked at a necessary structural refurbishment of Zinger, it was decided once the price tag went above two million it wasn’t worth the expenditure. That’s one question that I am positive would have had a different answer if the impact had been realized at the time.


From a 1982-83 off season photo of the park, I have outlined the layout of the Zinger as its hard to tell from just the photo. 


A similar viewpoint of the new Zinger.

Zinger was beloved by many, then and now, and hasn’t been forgotten. Though for many years I believe that was Cedar Fair’s desire. And here is the major takeaway. 25 years ago, when Zinger was removed Cedar Fair’s focus was on remaking the park in their image, that of Cedar Point. Mamba, Boomerang, Detonator, Ripcord, and Thunderhawk were in, while the old guard Orient Express, Zambezi Zinger, and Omegatron were out. A key detail is that the park never announced the removal of either the Zinger or Express. There was no last ride. Like they had never even existed. Except it didn’t work quite the way Cedar Fair expected. People didn’t forget. Time passed and Cedar Fair began to change its way of managing Worlds of Fun. Finnish Fling DID get a retirement party, defunct attractions were no longer on the “black list” and their names were mentioned, and celebrated again. Details that were once overlooked were appreciated, and theming returned. A new, different focus. Is it perfect? No. Is the new Zinger perfect? No. Was the original Zinger perfect? No. But the very fact that Cedar Fair made the realization that Zinger was important to the park’s culture and was worth the effort to at least pay homage to makes a point that this isn’t your Cedar Fair’s Worlds of Fun of twenty-five years ago. It’s a more honest Worlds of Fun than it was. No longer denying the past but trying to recreate it as best as today’s technology will allow. And for that, I give them all the credit in the world. 


Special thanks to Brad Green for reading over this for me, and to Tara Shryock for providing the sub-title!






Thursday, July 28, 2022

The Summer of '72: Worlds of Fun goes Vertical.



 As I recalled to a recent poster a few weeks ago, I’ve been researching Worlds of Fun history now for more than 25 years, but I didn’t always have some obscure Worlds of Fun history fact coming out of my mouth at a second's notice. Back when I was a teenager, I spent many hours at the Missouri Valley Room at the Kansas City downtown library scrolling through old microfilm/fiche of Kansas City Star and Times articles on Worlds of Fun. One of the first articles I encountered was a tiny article titled “Worlds of Fun Park 20 Per Cent Complete” which was published July 28, 1972. I also recall tabulating at the time how old I would be when the park turned 50 years old. Oh, how old 45 felt to a 19-year-old.




The importance of the article and others around the same time can’t be emphasized enough when it comes to the history of the park. It was the summer of 1972 when the foundations of everything we now know as our park truly started rising from the ground up.  


Lamar Hunt signs a ceremonial contract with J.E. Dunn for the construction of Worlds of Fun. Also pictured are Jack Steadman (President of Worlds of Fun), Stan McIlvaine (General Manager), Bill Dunn Sr. and Lamar Hunt. (And this is why he was called "Big" Jack).


May 19, 1972: At Traders National Bank (Traders on Grand), the announcement was made that the general construction contract had been awarded to JE Dunn Construction company. Burns and McDonnell, a local engineering company, had already been working with Worlds of Fun and park designers Randall Duell & Associates of Los Angeles, Ca., since the park had been announced in 1971. According to William Dunn, at the time of the announcement, all construction work, including all sub-contracting, was to be completed by Kansas City area firms. Jack Steadman, Worlds of Fun President, supplied some fun statistics regarding the park:


  • 2/12 acres of lakes to contain three ships

  • Twenty-two box cars of lumber

  • 2 1/2 acres of roofing material

  • 3 miles of plumbing

  • 35 miles of electrical wiring

  • 30 million pounds of concrete

  • 50 million pounds of crushed rock

  • 58 million pounds of asphalt.

  • 4,000 railroad ties

  • 6,000 feet of track


The Ski Heis station under construction from the Kansas City Star July 16, 1972



And depot from the same article. 


According to a Kansas City Star article by Joe Roberts published May 19, five of the 61 structures that would form the park were already under construction including the Cotton Blossom foundation, Scandinavian Sky Ride station, Victrix, Train station, and the Americana Sky Ride loading station. Two days later, May 21, Roberts uniquely explained the quick vertical growth of the park. “Sixty different buildings and at least 20 special rides and recreational features designed to be concealed by the natural contours of the Clay County hills will start appearing like mushrooms after a spring rain,” Roberts said.


Victrix from around August 7, 1972 

He was right, yet some of them would be more complicated to get to rise from the ground than others. Case in point: Cotton Blossom and Victrix–two boats bought from the 1970 MGM Backlot Auction. By June 18, the 2.5-acre concrete “lake” for Cotton Blossom was complete with a base foundation and vertical construction of Cotton Blossom could commence. Jack Steadman specifically mentioned the struggles with Cotton Blossom in an article from The Kansas City Business Journal in 1983. At the time, Steadman stated it was Lamar Hunt who wanted Cotton Blossom when he saw it in May, 1970. “Hunt Saw the Cotton Blossom and something clicked,” he said. Contrarily, Steadman shared that he was skeptical about such a purchase as he doubted the ability to physically move such a large object halfway across the country (Oh to be a fly on the wall during THAT conversation!).


Cotton Blossom's grid-like foundation completed from around June 18, 1972. 


Cotton Blossom finally vertical in around October of 1972. 


Lamar Hunt would win the auction for Cotton Blossom with a bid of $15,000, beating six other bidders, including one who wanted to turn Cotton Blossom into a floating restaurant in Los Angeles. The plan was that Cotton Blossom would be methodically disassembled, with each piece labeled and noted on the blueprints. It was then moved from California to Kansas City via six boxcars and put into the caves for storage. It was almost exactly 50 years ago that JE Dunn must have realized the re-construction of Cotton Blossom wasn’t going to be a walk in the park. All those numbered pieces weren’t all numbered. Steadman’s concerns were realized, and there were some that thought that Cotton Blossom might not ever be re-assembled. Local retired shipbuilder Wyman Beardsley came to the rescue though and supervised a 35-man crew to re-construct both Cotton Blossom and its MGM neighbor Victrix. 


Henrietta's foundation with the Sky Hi station in the background. from around July/August 1972.



From around July/August time frame, the Depot track bed is visible center of the photo, with the Sky Hi station on it's left.  

Another aspect of Worlds of Fun was already there and would turn out to be just as integral a feature of Worlds of Fun: the trees. Jack Steadman himself stated that he wanted to build the most beautiful park in the world, and that included natural beauty. Randall Duell, designer of the park, was quoted in Midwest Architect's article “The Fun City Where No One Lives” describing how he originally envisioned the park. “We walked through there one morning, and we came onto the most beautiful circle of trees–the park kind of grew around them. It’s an absolutely beautiful site and we’ve worked hard to preserve it,” Duell said. Cotton Blossom wasn’t the only struggle the park had, and that included redesigning the train layout five different times so as not to lose any of the park’s mature trees. Jack Steadman even went on record stating, “I told the workmen if I saw anybody touch a tree I would personally strangle them” (A New Northland Attraction). I believe that the original tree grove mostly still exists if hampered not by the owners of the park but by Mother Nature herself. It’s still the center of the park to this day. 


From August 30, 1972, in it can be plainly seen the giant grove of trees at the center of the park. 


And a recent Google maps aerial of Worlds of Fun, in which can still be seen the same large central grove of trees. 


If anything is obvious about the details mentioned is that Jack and Lamar weren’t planning just for 1973 but for the long term. As we can see by the following two decades the park grew and doubled in the number of attractions, and acreage, including an additional park, too (Oceans of Fun in 1982). I will share one final quote from Jack Steadman which epitomizes this concept: “We will never stop building. We have almost 500 acres and every year we will build more and more rides, more and more family attractions, and will have a greater number of activities.” 


Yes, you did Jack, and we who grew up with it will never forget the park and the memories you gave us. 


Special Thanks to James Carter for Proofreading!



A New Northland Attraction, Jack Steadman: A Kid at Heart. (1973, May 30). Dispatch-Tribune, 2.


Big Showboat’s a Comin’ . (1972, June 18). Kansas City Star, 104.


Cotton Blossom docks at KC’s Worlds of Fun. (1972, June 18). Olathe News, 3.


Gosa, G. (1972, November 5). ‘Worlds of Fun’ Playland is Taking Shape Swiftly . Kansas City Star, 2B.


In the Fun City ... Where No One Lives. (1972). Midwest Architect, 1(4), 18–21.


Ramstack, T. (1983, June 1). Who is Jack Steadman? Kansas City Business Journal, 49–57.


Roberts, J. (1972, May 19). Fun Park Contract Signed. Kansas City Star, 42.


Roberts, J. (1972, May 21). Building Variety in Big Fun Center. Kansas City Star, 1G–2G.


.Worlds of Fun Park 20 Per Cent Complete. (1972, July 28). Kansas City Star, 7.


Friday, May 27, 2022

Oceans of Fun turns 40!

Worlds of Fun management, including Lamar Hunt, Jack Steadman and Lee Derrough in Hawaiian shirts at Oceans of Fun's grand opening. 

 
With it being the 40th Anniversary of Oceans of Fun it seems almost obligatory to write an Oceans of Fun blog. Today, most guests just write Oceans of Fun off as a “typical water park” but I find that statement to neither be true today nor 40 years ago when Oceans of Fun opened. 40 years ago the idea of opening a water park in the midwest, an area with snow and ice in the winter seemed crazy, yet today it isn’t even just the only water park in the Kansas City area. I have also found Oceans to not be your typical water park today either. Most water parks whether added on to an amusement park or not, feel like gigantic concrete jungles, with little to no grass, little to no shade, and attractions seemingly piled on top of each other. Oceans of Fun due to its plan and also its maturity seems to never suffer from any of that, there is not only grass, but large mature trees, and some attractions can almost be described as a hike from each other. And I like it that way.


The Oceans of Fun Gate in 1987


Landscaping between Caribbean Cooler and Diamond Head. Photo from "At-the-Park" Magazine from 1993.


And it was intended to be that way too: in an article just before Oceans of Fun’s opening Tom Steadman, manager of Research and Development was quoted “ We have a beautiful setting with the trees and the terrain… this is very secluded and serene. We designed I that way intentionally” (Smith, 1982, p. C1)


Between the gate and Trader Nick's in 1999. 


If that seems familiar it should, as it “rhymes” right along with the story of Worlds of Fun itself. The idea of Worlds of Fun was conceived when Jack Steadman first visited Disneyland in 1957, whereas the idea of Oceans of Fun was born after a visit by Lee Derrough to Wet ’n Wild in Orlando 20 years later in 1977. 


Surf City Wave Pool under construction.


Surf City Wave Pool 1982.


On May 22, 1982, Oceans of Fun opened to Kansas Citians on a very chilly wet day. Enclosed in its gates were attractions many of us would be familiar with today. The highlight was and still is Surf City Wave Pool built by WaveTek. Surf City was one of only a dozen or so wave pools of its kind at the time, it  reached over two-thirds the size of a football field, contained over a million gallons of water, and originally reached a maximum depth of 9 feet (today it has been reduced to about 6 feet). One of my favorite memories of Surf City, besides all the candy merchants… was the music. You could always tell when the waves were going to start as the The Safaris  “Wipeout” would come over the loudspeakers just prior. According to a May 18th Kansas City Star article, the theme from Jaws was planned to come over the speakers when the waves ended. Everyone OUT OF THE WATER.


Castaway Cove under construction


Not far from Surf City Wave Pool is Oceans of Fun’s only remaining, mostly unmodified original attraction, Castaway Cove and Belly Up Bar. For guests 21 years and over, Castaway Cove offers even today a 2,500 square foot swimming pool, and probably the most popular attraction is its half in the water/half dry land “belly up” bar.  


Kayak's at Bucaneer's Bay in 1993. (From At-the-Park magazine)


Ski Show at Bucaneer's Bay in 1982. 


Everything else at Oceans of Fun has changed over the years and mostly in good ways. The original five-acre Buccaneer Bay was briefly home to a ski show and for many years kayaking and boating until it was closed off in 2019. A little known fact is that the water from Buccaneer Bay is connected to the Fury of the Nile and can be pumped in either direction. (In and out of Nile). This is why Nile water sometimes looks (and smells) like lake water. Buccaneer Bay’s original neighbor the 1.5 acres Neptune’s Lagoon has been long gone, replaced in 1992 by Coconut Cove. Neptune’s Lagoon offered a “natural” lake play area and was composed of a rock base covered by 12-18 inches of “tropical” sand, imported from the “exotic” Kaw River. It offered a maximum advertised depth of 5.5 feet. I remember Neptune’s Lagoon well and loved its sand bottom and sand beaches, and the play areas that were later added in 1983. I suppose I can appreciate it being replaced though as Neptune’s Lagoon was far from sanitary I am sure, and probably would appear gross to many modern water park goers today. 


Belly Hai/Knee Hai play area in 1982.






As far as areas specifically for kids Oceans of Fun had that too, before the expansion of Crocodile Isle (1991) and Captain Kidds (1995) a smaller kids area known as Belly Hai and Knee Hai came complete with mini slides, water cannons, and small wading pool.  


Diamond Head with it's original slide signs.  Photo from At-the-Park. 


And then there is Diamond Head. Diamond Head which is easy to forget was Oceans of Fun’s first and only slide complex when the park opened in 1982. Originally there were plans for more, but probably with a growing budget (the park was originally planned for $6 million, but the final cost was $7.25 million), the slides planned were pared down to the three 400-foot long slides on Diamond Head. And who can forget their names? Waikiki Wipeout, Honolulu Lulu, and Maui Wowee. Supposedly they were lined up from least thrilling to most, but I am not sure there is any credit to that story, that’s just what I was told as a kid.


The photo is taken from Typhoon which wasn't added until 1983, but is the only photo that I have showing Neptune's Lagoon. 

Same photo a closer look at Neptune's Lagoon. 

According to stories and reviews when the park first opened most guests weren’t impressed with Diamond Head, but looking back on my personal experience I thought they were some of the most thrilling slides in the park, I always felt like I was about to be flung out!


Oceans of Fun Gate in 1999.


Diamond Head slides again in 1999.  

Diamond Head’s slides were refinished back in 2008 but were finally removed following the 2019 season, having lasted nearly 40 years, and replaced by Riptide Racers in 2021.


In the beginning… 40 years ago that was Oceans of Fun.


The bright green astroturf used to cover the surfaces around attractions. This photo was taken in 1987 when Caribbean Cooler opened. 


 A multitude of attractions would be added over the years, today the park has grown from only three water slides to over a dozen from Typhoon to Predator’s Plunge to Aruba Tuba and then some. Neptune’s Lagoon is long gone, and Surf City Wave Pool has drastically changed over the years too. Oceans of Fun fills some of my earliest memories, I miss the bathing houses being named “Wahine” and “Kanaka” (woman and man in Hawaiian) I spied that on the Honolulu Airport bathrooms this last January and it took me back. I miss the aqua-colored plastic storage tubes, the green astroturf, and the tropical ambassador shirts, a lot has changed over the years. Still, at the heart of it, Oceans of Fun hasn’t changed all that much, it’s still just as beautiful a park today as it was all those years ago and it’s still just as popular. Here is to another decade of good times.  


Original Oceans of Fun Ambassador costume.


First of two Oceans of Fun Ambassador costume tops we have in our collection.









Smith, G.B. (1982). Any Park Expansion will keep regional customers in mind. Kansas City Times, C1.


Burnes, B. (1982). Fit to be tide: The surf’s up in Missouri! Kansas City Star,  B1


Rassenfoss. J. (1982). Surf’s up - but goosebumps are too. Kansas City Star, 23A


Hobart, K. (1982). A Change of place for landlubbers. Independence Examiner, p. 4


Thursday, May 19, 2022

From Foam Mountains to Outer Space: Part IV

This is not Worlds of Fun, it's Cedar Point!  Gemini is in the background.

 Last episode we looked at Berenstain Bear Country, Cedar Fair’s first sojourn into kid’s areas at Worlds of Fun. Even in 1997, the writing was on the wall for the future, as Cedar Fair had purchased Knott’s Berry Farm and obtained rights to Knott’s Camp Snoopy along with the park in 1996. Snoopy is a far more recognized intellectual property than the Berenstain Bears and Cedar Fair wasted no time in installing Snoopy and Co. at its flagship park, Cedar Point. The first time I visited Cedar Point, in 1999, Camp Snoopy was the newest expansion and I was impressed with the quality. It seemed years away from Worlds of Fun which had only added Bear Country two years prior.


2001 Worlds of Fun Fun Guide.

The twist though is that Camp Snoopy would be introduced to Worlds of Fun, replacing Bear Country in 2001. It wouldn’t be the first time that Snoopy would come to Worlds of Fun. Back in 1978 Worlds of Fun’s costume designer Dawna Welborn created the very first in-park Snoopy costume, and Snoopy paired up with the then park mascots, Sam, Dan’l, and Grrrtrude for the year 1978.


Snoopy at Worlds of Fun in 1978, with Sam Panda, Gertrude Gorilla and Dan'l Coon. 


Snoopy in 2001

Opening Day 2001 was warm and humid for early April, but what I remember most was being pleasantly surprised with the quality of the new Camp Snoopy. Looking back I am surprised by my overall pleasant reaction. However, that could be that it also followed several plain ugly park additions over the two prior years. Boomerang, Coasters Drive-In, and Grand Prix Raceway were never the highlight of WoF expansion history. So though “only just” a kid’s area Camp Snoopy was created with care and gave the appearance that it wasn’t just a paint job, though in reality much of it was exactly that. 


Entrance to Camp Snoopy.


Campground Theater, previously Bear Country Museum.  

Entrance to Beagle Bay Outfitters.


While nearly every ride and attraction from Pandamonium/Bear Country would remain in the transition to Camp Snoopy, at the same time many of them would be drastically changed, cosmetically at least. At the Bear Country Museum the exterior received a paint job, and minor theming changes (the telescope was removed), the interior had all of its Bear Country exhibits removed, and most theming elements removed. After a paint job and some minor re-modeling, it became Beagle Bay Outfitters and Campground Theater. The Spooky Old Tree was re-painted, kites were added and it became the Kite Eating Tree. The Bear Country TreeHouse was completely demolished and a Camp Snoopy Bounce House was added in its place. Probably the most laughable re-name though goes to the ride that STILL hadn’t moved and was known at the time as Kiddy Hawk Airlines. According to the 2001 park map it was re-named back to Red Baron. According to the ride’s SIGN itself though… it appeared to have a more unique name. Red Bacon.

Does this ride EVER change?! Spoiler alert... it doesn't.  But it isn't known as Red Bacon anymore either.

Snoopy Bounce... let's all contemplate a moonwalk bounce house occupying the space of Barnstormer, Octopus and the Bear Family Treehouse.  Today's Woodstock Gliders is located in the same place. 

Camp Snoopy would introduce two new rides to the area, and expand the play area again by a total of one acre. New to Camp Snoopy would be the S&S Mini Drop Tower known then as Woodstock’s Airmail (today it is the Kite Eating Tree) and it would replace Either Oar a mini kid’s canoe ride that was introduced with Pandamonium. The second expansion was a Zamperla Junior Flying Carpet, known as Camp Bus, then and now. Both rides were a step up from the traditional kiddie rides allowing adults to ride with children.

Woodstock's Airmail produced by S&S of Utah.  Today it's the Kite Eating Tree.


Camp Bus, it's still pretty much the same. 

Probably the biggest change with Camp Snoopy though was the introduction of an entirely new aesthetic. Everything became forest green and redwood tree red. The old circular fountain would change forever and become instead a waterfall with Snoopy and Woodstock paddling away in a canoe. And then there were the character introductions. Of course Snoopy wasn’t really “new” but the whole Peanut’s Gang was, and even today they remain recognizable and well-loved.  

The new Camp Snoopy fountain. 

Spooky Old Tree became the Kite Eating Tree (still just a plastic slide) 



Affordable psychiatric advice....


Camp Snoopy would be with us for longer than Bear Country, 10 years, and in that time it would see a few expansions. In 2003, in its first major Halloweekends expansions, the park took the 1978 Lucky Lyndy’s Lunch Counter building and transformed it, its last time, into Magical House on Boo Hill, an adorable and ingenious take on a not-super-scary haunted house. In 2005, the park expanded further with the foam ball playhouse, Peanut’s Playhouse.


Peanut's Playhouse in the winter of 2010/2011 


Magical House on Boo Hill which was one of my favorite attractions.


In 2011 Camp Snoopy would be replaced and Snoopy would go to outer space. Snoopy himself would remain but unlike the last three renovations, almost nothing else would stay the same. But that’s for our last chapter…

Camp Snoopy at night.


Part III: Berenstain Bear Country: http://unwof.blogspot.com/2022/02/from-foam-mountains-to-outer-space-part.html

Part II: Pandamonium: http://unwof.blogspot.com/2021/12/from-foam-mountains-to-outer-space.html

Part I: Half Pint's Peak/Humpty's Haven: http://unwof.blogspot.com/2021/10/foam-mountains-to-outer-space-evolution.html