Sunday, October 28, 2018

Damn the Torpedos... a 2018 Haunt Review


It’s amazing what you discuss and think about on an 18 hour drive home (which is what we just finished doing yesterday, from Kansas City to Orlando) and among those hours I went from, “I’m definitely writing a haunt review” to “I am definitely not writing a haunt review” to everything in between.  Finally, I have decided to write one, damn the torpedos, full speed ahead.  Because the last one I wrote was in 2016, and well it’s not online for … well I won’t go there.

Our view walking in Friday Night, the poles are cleverly disguised Winterfest decorations!

Suffice to say yes Jeff and I drove from our home now in Orlando, to Kansas City specifically to go to Haunt.  Let me say that again… we drove one way, 18 hours, over two days, specifically to go to Worlds of Fun haunt.   We arrived in Kansas City about 7 pm on Friday, Oct 11th, and after dropping our stuff off at Jeff’s mom’s house, we immediately headed to Worlds of Fun.  It had been a slightly drizzly day, and I was hoping it kept the crowds down, which we found to be the case.  We parked in the back of D lot, and had no wait to get into the park, we ended up staying until the park closed, at midnight, and over four hours went through five haunts (not counting the walk-thru scare zones) and rode the train, Steelhawk, and Timber Wolf.  We met up with a friend of ours who also hadn’t been to the park since 2016, and he started off with rave reviews of the new gate, the overall park appearance, and Timber Wolf.

Graveyard near Lore of the Vampire.

Our first stop was Lore of the Vampire, the oldest running haunt at the park, being one of the first of the haunted houses premiering in 2004.  Like always the theme was well executed, but what we found which seemed to be repeated across the park was limited staffing for monsters (Screamsters), and a LOT of acting.  Before I go forward let me add some personal detail, Jeff and I were both Screamsters at the park, myself from 2005 until 2007 at Dominion of Doom and Asylum Island, and Jeff from 2005-2008, as Pigman at Camp Gonna Gitcha, Asylum Island and was one of the first sliders at Outlaw’s Revenge in 2008.  So, please be aware any critical comments do come with a large dose of realization how difficult the job of being a Screamster is.  With that being said… it isn’t scary when a Screamster is just standing there, trying to act.  Acting, by itself, does not scare, and that’s what everyone is paying for.

Acting, however, does have its place, as a distraction.  When I worked in Doom I tag-teamed with an older lady, who distracted those passing through while I would jump out screaming right after they became focused on her.   So sometimes it works, if it’s done RIGHT.  Lore wasn’t alone with this problem, and don’t get me wrong, there were some great Screamsters in there… the graveyard (outside) stands out in particular, but overall, we were all pretty disappointed.



Pretty sure both Steelhawk and Timber Wolf were ridden between Lore and the next few haunts we visited.  Steelhawk like usual had no line (since it has such a massive ride capacity), Timber Wolf had about a 10-15 minute wait. Timber Wolf was running awesome, better than I can even remember, (disclaimer: I did not ride it in its best years around 1995), the brake on the second drop was on, but it seemed the brakes around the new helix were light or not on at all, allowing for some significant airtime. Great experience.



Our next stops were the two haunts near Timber Wolf, Ripper’s Alley and Blood on the Bayou.  Both were standouts.  Ripper’s Alley was originally located on Forum Road and three years ago was moved to Bicentennial Square. I believe three years ago in my review I commented on how much the move to a building really helped the experience.  It had the longest wait of the night, about 30-45 minutes, and I felt it was worth it.  There was a good balance of acting and scare, and I loved the steampunk/London theme that goes along with it.  Blood on the Bayou was next, and it was a complete, utter, walk on.  AWESOME.  I believe, the perfect haunt is a combination of theme, acting, and scare, and for me at least, Blood on the Bayou has it.



Moving on, I noted a lot of the decorations for Haunt that had been added.  I had seen the photos, but I love to see them in person too.  One critique we had had back in 2016 was a definitive reduction in decorations, and I was happy to see it has vastly improved, with the “Wizard of Oz” characters by Cyclone Sams, the various gourd/pumpkin displays around the park, as well as  the ninjas in the Orient. I also absolutely loved the pumpkin displays throughout Europa, VERY well done.

It's....it's...  a Nightmare Before Christmas Tree.  Yep.

  I never thought I would say it… but I do rather miss the pre-haunt daytime entertainment, the witch doctor’s revenge, digger’s used coffin lot, etc. There has also been some commentary about the Christmas decorations that are making their way into the park.  Unlike 2017, I didn’t find them as distracting, and if I wasn’t looking for them I probably wouldn’t have seen many… (ok the Christmas tree in Europa is hard to miss, but I like the theme going there so I won’t give anyone a hard time on that).



We took one look at the bloodshed line and decided to skip it instead and did Khaos.  Khaos appeared to have a short line but was still about a 20-minute wait or so.  I had a pretty good idea going in what the idea was, more illusion and confusion rather than straight out “scare”, I think Jeff still thought it would be a variation on the Asylum Island/Urgent Scare theme.  Personally, I liked it for what the premise was, but still, think Asylum was better overall, Jeff didn’t like it at all, thinking that haunt should be about scaring and less about mental mind tricks.  I am glad they kept “The Yard” and think the placement, more in the middle than at the end was better.  I also noticed in one room that the characters seemed to almost dissolve in mid-air, I am not sure if that was intentional, or just a trick of light and fog, but thought it was pretty interesting.

 
The park was pretty deserted by just after Midnight on Friday Oct 11th, this is looking into Boneyard...

This is still in boneyard... but its another cleverly disguised Winterfest Decoration, in this case, a candy cane.  It was kind of fun going around finding them all, kind of like a treasure hunt.  Fun in a GOOD way.

After finishing Khaos is was about 11:30-11:40, so we decided to head for one more haunt, realizing the park closed at midnight (I thought it used to be 1?), we headed to Chamber of Horrors.  We arrived at 11:45 to find that the line had been chained off, with no employees or volunteers in sight, except for two we saw walking out of Dino’s Alive area just prior to us arriving.  Realizing that something was wrong, (and thinking in hindsight that the volunteers had simply closed up early), we found a Supervisor who agreed that the line should still be open 15 minutes prior to closing.  He let us and about a group of 6-8 guests behind us who also were trying to find the way in, into the haunt and re-opened the line.  That wasn’t the end of confusion either, because halfway through, the music to the haunt shut off and the closing spiel began, followed by what I have called for years the “get the heck out the park” music (“Thriller” by Michael Jackson).  Having both done and acted in haunts for years I can attest that the music or lack thereof can SERIOUSLY distract from the experience, so the second half wasn’t quite too memorable. However, there was one shining light in the face of adverse conditions and that was the Screamsters themselves.  Though their music and effects were pretty much non-non-existent the last half of Chamber of Horrors, the Screamsters kept scaring, and working, and making sure that those passing through were having as good of an experience as possible regardless of the situation.  Having been in more “e-stop” situations at Asylum then I can count or remember, its always a hard situation when your environment changes so drastically, and its hard to stay in character.  Those working Chamber did and did as good a job as they possibly could, and they deserve kudos for that.

I'm not sure if this was either a clever way for the park to still use headless-skeletons, or what, but we both loved these decorations...

With Friday night done, we discussed plans for Saturday.  Originally, we had considered buying Fright Line passes, since they aren’t horribly expensive ($60 for Saturdays, $50 for Fridays), but considering we had done all but three haunts we figured they wouldn’t be entirely necessary.  After all three haunts should be all that hard right?



After spending some time with family Saturday morning we headed out to the park mid-afternoon and arrived around 4 pm Saturday afternoon.  Our first plan was to circle the park, head to Planet Snoopy and get some pictures while we still had light.  Though  I don’t have kids myself I thought Planet Snoopy was well done, though a bit chaotic. There were definitely more activities and the whole was far better laid out than in previous years.  I especially liked the mini candy stops and corn mazes (#WOF).  I had mentioned on Friday night we had ridden the train, but on Saturday we did get a bunch of photos and were able to confirm a few details.  First, ELI is probably getting better care then it has in decades and looks and sounds the part.  The timing on the engine has been modified, which is a time-consuming process requiring alignment of the driving wheels with the steam piston itself, not very noticeable to the average park goer, but one that is very much appreciated from a steam train enthusiast.  Also, we noted all the brass, including the brass on the headlamp, had all been shined, something that well… hasn’t happened a whole lot in the last few decades.

 Tricker Treat Candy station in Planet Snoopy...

Yes those bails of hay DO say #WOF...

Around 5:30 we decided to head towards Scandinavia, and I already noted guests had started lining up for the Overlord’s Awakening show and parade, which at this point wasn’t until over an hour away.  We decided at first to get a spot, but it wasn’t terribly prime (we were already behind about 10-15 people), and instead around 6 decided to instead head for a haunt and wait in line for it to open.  We decided on Bloodshed and arrived there around 6:30,  and found the line snaking already towards Planet Snoopy.  A point of contention I have with the park, was their overall lack of crowd control and it became fairly noticeable at this point, because around 7 pm a manager showed up and decided that the line snaking towards Planet Snoopy wasn’t going to work and instead should have been headed down towards the direction of the Forum instead.  So he took a 100+ person line and attempted to move it, not too successfully either as we ended up losing our space in line by quite a few people.  Following that experience, over the next 30-45 minutes, we noticed quite a bit of line cutting, with no one there to monitor the line itself PERIOD.  Line cutting was something that we witnessed not only on several occasions on the days we visited, but also noted by friends who visited the parks on the following two, far more busier Saturdays.

This was the crowd for the Overlord show about an hour prior... this was about when we decided to stop waiting.

However, please don’t let my criticism distract from the attraction itself though. Bloodshed was at the top of its game, the theming (carnage, carnage and more carnage) was excellent, fog and effects were great, but the Screamsters really made it, every single one was on point, and Bloodshed both on Saturday, and the following Friday was the hit of the visits.



After we got through, probably around 8 or so, we thought about heading towards Cornstalkers and noted the line, which stretched past Boomerang’s entrance at this point, and as neither of us were quite interested in waiting in that kind of line (probably close to 2 hours long) we moved on. Instead, we headed for Europa, and arrived at Moulin Rouge right as the 8 pm show was letting out and got a seat for the 9 pm show instead.  It didn’t take long for Moulin Rouge, a small theater anyway, to reach capacity, and I believe it had a crowd at the back simply standing for the show too as it began.  It had been a few years since I had seen Haunted Homecoming, and I found the show enjoyable, though I have to admit there were a few scenes at the end that have become so repetitive of previous years it's almost downright painful.  With that being said the cast outdid themselves, the talent was excellent, and they really seemed to be giving 110% go their performance.  You can usually tell when a cast is either going through the motions or really into the material, and this one was definitely the later.   If you haven’t seen Haunted Homecoming before its definitely worth the stop. If you have… just be aware the material hasn’t really changed much.



Our next stop was the Skeleton Crew show at 10 pm.  Before I get there another problem I witnessed multiple times within the park was food service, or the lack thereof.  I stopped at Caribou Coffee briefly enough to notice the line snaking outside the door.  There was an employee there directing guests to nearby counter service restaurants for coffee and hot chocolate, but Pizza Pier had just as long of a line.  Once we made it to Scandinavia, I noted at least the line for Norma’s Funnel Cakes was still indoors, and they did have hot chocolate on their menu so that I decided was my best option.  I waited about 10 minutes, which isn’t too bad by itself, but noted there were TWO employees working, one on the cash register and one making funnel cakes.  TWO.  It was a cold Saturday so attendance wasn’t overwhelming and there were already long lines everywhere. To top it off the TWO employees working weren’t even Worlds of Fun employees they wore the shirts matching a food truck company parked on Forum Road.  I am thinking they were drafted into service for an already low staffed park.



After I had my hot chocolate, we hung out just for the few minutes before Skeleton Crew, it was easy to walk up just a few minutes before for a good view, but I imagine on a busy Saturday it might be harder.  Overall I liked the show, Jeff had seen last year’s show and thought this year’s show was much better, and I loved the different stunts, the best part is that the actors made it all look so easy.  Definitely worth the time.


Afterward we walked over by Cornstalkers, it was around 11 and the line was finally back to about the Nile Train Bridge, still long, I was willing to wait but Jeff wasn’t, so we ended up heading back out.  I thought that was it, but it wasn’t, as my mom, the same person who took me to Worlds of Fun the first few times when I was a kid, yet at best, tolerates the place, decided she wanted to take her little sister to the park the following Friday and wanted to know if I wanted to go.  Well OF COURSE!


So fast forward to the next Friday, I had signed up for the Kansas City 10k the following morning so I called myself insurance to not stay until closing.  Still, we ended up arriving slightly before opening at 6, and following the signs I had seen the previous Saturday, I recommended we park in Oceans of Fun’s lot.  First, the lot was open, second there were about a dozen other cars parked there (about three rows of cars by the end of the night), and last, there was no wait, whatsoever.  It was AWESOME.  Unlike the previous Friday, this Friday evening boasted exceptionally nice weather, and I wasn’t expecting the low crowds we had experienced the previous Friday but was hoping for some decent haunts.  I hemmed and hawed about whether to include the review of everything or just the haunts, but decided on covering the entire evening.



The kids wanted to ride Bamboozler so that’s where we went first, that took about 30 minutes or so, next they wanted to do Spinning Dragons.  As anyone familiar with that ride will tell you when the line is almost full its almost an hour wait.  I knew this and gave them the option of doing that, or getting in line for a haunt or seeing Overlord and the parade.  They decided the parade.  We waited about 30-40 minutes for the show, we had a good spot right on the line, just a bit off to the side (near the Carousel), thanks to their great spotting.  Unfortunately, we almost got pushed out of the spot by families and groups coming in at the last minute.  I had to stand my ground with a lady who wanted her kids to stand in front of us when she showed up a few minutes before the show started.  Sadly, that’s not really Worlds of Fun’s fault, more people in general, as this kind of thing happens even at Disney World, which is why I really don’t like parades or fireworks in general.  Still, we had one of the best views of the show and parade I’ve ever had.  The Overlord show was the Overlord show.  If you haven’t seen it, its worth it, otherwise it's about the same.  The parade was awesome, and the characters were really getting into their roles which was entertaining, to say the least.



After the parade everyone literally massed towards the Scandi/Orient bridge, everyone in my group wanted to go that way too. Having previously discussed our next plan was to go to Bloodshed, and I knew that going that way would take forever to get through the crowd while going through Scandinavia would be a ghost town.  After the crowd passed, we headed just that way, and made it to Bloodshed right around 7:30, it was almost exactly a 15-minute wait (I actually looked at my phone), and it was a great experience!  Once you have been through haunts as many times as we have, and worked in them you kind of become a little... well, you know what to expect.  I will admit to being startled a few times, (it's really not that hard with me!), but when going with kids who don’t have as much experience, its awesome, like experiencing something brand new.  Lots of good startles and scares, and once again the gore is just over the top at Bloodshed too.  After that they wanted to ride Mamba, so we headed there next.  One switchback was full so I wasn’t expecting a long wait, and I believe it was about 30 minutes, not bad.  Our next stop was another haunt, and I recommended Cornstalkers, since it was right there, and ok I hadn’t done that one yet!  We got in line, which was right under the Nile Bridge, and waited, and waited, and waited, about 20 minutes, with no movement.  With kids… you know how that goes.  They wanted to go somewhere else.  So I recommended Blood on the Bayou, which I also knew to be good.  We headed there next, stopping at Mustang Runner to ride that (about a 20-minute wait).  We headed to Bayou next, which was about a 30-minute wait, again not too bad, and which was quite fun again going through with relative newbies.  It was quite a good night up to this point, but you know something had to happen… The kids wanted ice cream (yeah… 45 degrees… ah to be 12 again ), so we went there first, and then I decided I wanted a funnel cake… We were over by Patriot so I headed to Grandma’s.  The line should have been the dead giveaway, the memory from the previous Saturday with two employees at Norma’s should have made me smarter and should have enabled me to make informed decisions… I got in line anyway.  Twenty minutes later I had paid for a funnel cake, $11.  I got into the second line to pick up the funnel cake.  Let me tell you there was a lot of grumbling from a lot of full-grown adults, with a lot of not so PG comments thrown in.  Not from me mind you.  About 20 minutes of waiting I did something most would consider nuts.  I put the receipt in my pocket and walked away.



After the funnel cake debacle we headed over to Patriot, it was a little after 10 at this point and the kids wanted to ride Patriot if the line wasn’t too long, which it was, probably about half the lower queue was full which means 45+ minute line.  We headed back towards Steelhawk and of course crossed through Carnevil, and while taking a picture of the Jack in the Box I’ll admit I got startled, that was a good one!  Next, Steelhawk, I was sure that that would be a short line, and I had seen it running earlier.  Of course… it was down for high winds.   At this point, we decided to throw in the towel and head out.  Turns out parking in Oceans was both easy to get in and easy to get out, though probably something that will catch on as more people hear about it, it’s still no matter what a much smaller parking lot than Worlds.  Definitely park there unless you have some dying reason to go in through the main gate.



Before I finish out one last topic I wanted to discuss.  A few years ago in my haunt review, I singled out Bone Yard for being well, for not being all that good.  I believe my comment was there was no one there when we walked through.  Which admittedly is not a good experience to have.  So with that being said.  I was impressed with the Screamsters and scare zones this year, we went through all of them at least a few times each, I think I got startled once or twice, (maybe more than that), But never was at a loss to see people getting scared (including those WITH me, that’s always the best part), and since I am a big proponent of giving kudos when deserved, a kudos to all those that have the much harder job of scaring a much larger group of people in a much less organized atmosphere then one would find in a house/maze itself.

This is Timber Wolf's new helix with pretty lights.

 To finish up, overall, there are definitely areas for the park to improve, but that is always the case everywhere, I think some of the biggest areas are staffing, (especially food service, but other areas too), as well as ride capacity.  I have never seen so many coaster trains stacked in all my life at Worlds of Fun. (stacking refers to when the returning train sits in the trims behind the station waiting for the second train to be dispatched)  A friend of mine the other night timed them and messaging me saying Timber Wolf was averaging 4.5 minutes per cycle, which is approximately an hourly capacity of 600 (assuming two trains), on a ride that's probably capable of around double that...    I think the staffing issues are also somewhat prevalent in the haunts, though I think the Screamsters there give 110% in most cases.  After speaking with numerous friends on this issue we all seem to agree that Haunt has suffered from a needless corporate influence,  the homegrown and spontaneous atmosphere that once permitted haunt and allowed it to grown from a tiny local event to a midwestern spectacle is what peopled loved and what created the crowds we see today, not slick marketing, or “scare school”.  Haunt, at least for those that visit multiple times a year, every year has been weakened from the originality that made the original Halloweekends, not necessarily perfect, but perfect because of its imperfections.

I could leave it there but there is one last thing I need to say.  As a former Screamster myself I want to give kudos and thank every single Screamster that made our experience fun.  In the end, that’s what its about right?  A World of Fun?  As I mentioned its hard and tedious work, and sometimes rather thankless getting off at 3 am in the morning, scrubbing paint off your face, and still having it stuck in places you couldn’t reach, until Monday morning when people at your real job look at you weird because your ears are still black.  Let me tell you it may seem thankless but it’s not, you and every Screamster that came before you built the event, not marketing, not ticket sales, not some slick online commercial, YOU.  People came in 2004, in 2006 in 2012, in 2017 and because of YOU had a great time, an amazing time, they then told their friends, who told their friends, who put the cars in the parking lot, and created the massive attendance numbers the park is experiencing today.  Remember that, remember the amazing experience you created but not only for the guests but for yourself too.








Sunday, August 26, 2018

The Worlds of Fun Season Pass... Worth it? a 1994 to 2018 Comparison.



A few weeks ago, while organizing old Star Articles I ran across one that I found vaguly interesting from 1994, comparing the cost of a Starlight 4-show pass with a Worlds of Fun season pass. I mentally filed it away as mildly interesting and went on with my organizing.  Today, I noticed the post on Worlds of Fun's Facebook regarding their Season Pass sales for the 2019 season, which if you renew within their "limited time" for $102 (or initial payment of $14 plus 11 payments of $8 each which is also $102 total) includes the rest of the 2018 season too.  I then noticed someone complaining about how they would visit if the price was "less".  I found the concept intriguing.  Was Worlds of Fun really as expensive as some feel?  Now, I can't make a decision on what someone's money is worth, for me, living in Florida it's "worth it" for me to buy a Worlds of Fun Gold Pass... because that's just me, and I am weird.  For others, Roller Coasters and Waterslides are eh.  I get that.  However, if twenty-five years ago it was a worthwhile argument for The Star to compare Worlds of Fun's value to Starlight's... I would argue it would still be relevant today.  So let's just do that why don't we?

As mentioned, a Season Pass to Worlds of Fun if you buy it today is $102 and includes the 2018 and 2019 seasons, PLUS parking for the 2019 season.  While you could argue their are incidentals that those fees don't cover, food, gas, etc, we also assume Starlight's doesn't cover that either.  So comparisons are equal in that regards.  A 4-show pass to Starlight STARTS at $60, but I don't care who you are... if it was me, and yes I have seen my fair share of shows at Starlight, I would pay the extra $18 for the slightly better seats, so $78 for Level 7 seating.  The next level up from that is $140 and that is about half way back.

So $102 compared to $78, not too far off, especially when one considers the $102 includes the 2018 season, AND Starlight includes only grass parking included, paved parking... is $5 extra per show.  So you could reasonably argue that $78 is now $98.  ($5 times four shows).  With that being said, I wouldn't be being impartial if I didn't say all parking is not created equal, and paved parking at Starlight MAY be closer then your paved parking spot at Worlds of Fun.

The argument from 1994 was somewhat familiar, and I thought we would taken a minute to look at that as well.  In 1994 a Worlds of Fun Season Pass was $54.95, or $47.95 if you bought three or more.  A Parking Pass (which was extra at the time) was $25, and an interesting point also to remember, is that the $54.95 or $47.95 DIDN'T INCLUDE BOTH PARKS.  it was $29.95 for the second park.  So for one person, for both parks, including parking was $109.99.. Yes folks, a season pass to Worlds of Fun and Oceans of Fun in 1994 was MORE then, than it would be today!

Now truthfully, not everyone needed a $25 parking pass, but even with that not included, its really not that far off when one considers gas was .75 cents a gallon, and minimum wage was $4.25 an hour in 1994 that is (I remember this because I paid that, and I was paid that, in that order).

At the time in 1994, a Starlight four-show package for Rear Third of the Theater (or that $78 4-show ticket today), was $28, that $140 ticket today, was $48.  Again, when one considers inflation it's not all that big of a jump, but here's the rub... If Worlds of Fun had increased along the same lines of inflation a season pass SHOULD be $148, instead its almost $50 less.  AND that includes the rest of 2018 season too!

A simple numbers game, and I love numbers, years, dates, figures fascinate me.  I also, in all fairness am probably not 100% unbiased, I love the park and want it to succeed more than anything.  With that being said, numbers are numbers, and numbers don't lie.  I realize most who read this are die hard Worlds of Fun fans much like myself, but its a fascinating discussion, and one that like every other blog I have written I feel I have gained just as much insight from writing as anyone who should read it.


Mann Fuller, J. (1994) "Passes can push down prices", The Kansas City Star, 25 June.



Thursday, July 12, 2018

Jennifer's Ultimate Guide to Worlds of Fun Souvenir Maps

Please be aware that all images in this blog have taken time, money and effort to not only find them, but acquire them and scan them.  Please feel free to share them but if you do I ask that you please credit www.worldsoffun.org.  Thank you.

The first time I can vividly recall seeing a souvenir map is in 1994 when I went into a conference room at the Worlds of Fun administrative building for training.  It was rather boring training, something about different labels on cleaning bottles, but on the wall, there were several framed maps including a 1976 souvenir map, which is easily identifiable by the gigantic 76’ in the corner.  Later during that same season, I recall an old collage on the wall in costumes with a tiny section of a 1980’s map, the portion of the sailer kid cartoon over the boat tank ride in Scandinavia and I vaguely remembered seeing that when I was younger.  It intrigued me… I wanted to know more but no one seemed to know anything.  

Now… more years later than I like to admit, I have a massive collection of souvenir maps, I even have five of them hanging on my walls in my house, a few are Jeff’s that I laminated back when I was in college in 2000, most are those I have been given or bought off eBay.  Souvenir maps are my great weakness, I have several from other parks, but treat the ones I have from Worlds of Fun like gold, and there is no such thing as too many (I have five 1973 maps).  

Over time I realized I am not the only crazy person out there, I might be the craziest of crazies, but still, I wasn’t alone in seeing the value in that ancient 1973 souvenir map.  But I also noticed there was some confusion, ok a lot of confusion regarding what year was what.  I never thought about creating a guide, until someone on another Facebook page called a 1984 map, a 1983 map.  And then I realized maybe I can be of some help and also share a concise look at the different varieties of souvenir maps and help people identify the different years.  I am missing about two years, (1978 and 1994) but have almost every souvenir map produced by the park which will help in identification. 

First off there are six different specific souvenir map designs.  Except for 1973 which is a completely unique design unlike any of the others every other map design was used over at least two different seasons and many of those from the 1970’s are completely original designs.





1973


Here is 1973, I believe also used for the 1974 season as well since there really wasn’t much change between.  I call it the duck and pig map because there IS a duck and a pig on it.  No, literally I helped someone identify what map they had without seeing it based on that fact.  Fascinatingly enough the 1973 map, along with the Orient Express concept art are both artistic creations of Kansas City artist Byron Gash who is also responsible for creating the Topsy’s Popcorn logo too.  It is still a rather rare map simply due to age but I have found it is not the rarest map to pop up for sale.

In 1975 the park came out with an entirely new map.  However, before I continue, I thought for many years that the 1973 map was used up until 1976 when the much more common 1976 map was designed and began to be used.  I was somewhat founded in my beliefs as I mentioned not much changed at the park between 73 and 75.  However, about six or seven years ago when I discovered there was ANOTHER map design before 76, and that 76 wasn’t entirely original but more of a bicentennial rehash of 75 I was intrigued.  I am not entirely sure who designed 75 and 76 but it is the first map to introduce the mascot characters Sam, Grrtrude, and Dan’l who would become fixtures on the map for at least the next decade.




1975




1976


The 1975 and 76 maps are identified by their starry fields, oversized ride cartoon-style ride vehicles and larger than life Sam Panda at the center of it all.  In 1975 he is wearing his original yellow Chinese hat, and in 1976 he is wearing an Uncle Sam top hat, but the basic artistry is unchanged.  These are my two favorite maps, though neither of them lists an artist (which is rather annoying to me) I am a fan of the bright colors and just overall fun expressed in the artwork.  The 1976 map is the map I will always fondly remember from that day of training in 1994…



1977


1979




In 1977 the map design changed again and would remain the same with only minor updates for the new additions in 1978 and 1979.  While the first four years of park operation the maps were penetrating with bright primary colors, the late 1970’s maps could only be described as rather orange in tint,  and for those that remember the clothing, furniture, wallpaper, basically ANY design element from the late 1970’s… it makes sense. 

Another point that always strikes me about the 70’s maps is the cartoon boy in the upper left corner holding the WOF pennant, plus the fact that the title “Worlds of Fun in Kansas City, Mo.” at the top of the map is made to appear to be a larger pennant as well.  

There are so many aspects of the 1977-79 maps that I do love.  My favorite, of course, is the old cartoon feller by the Wobble Wheel with the bubble that says “durn thing wobbles”, of course, 1977 is also the first year to show “Yumma Yucca Messa” on the map, and probably my favorite which is actually a varying characteristic of a lot of old souvenir maps is that the front of the zinger train is made to appear with a very fierce face, like its growling at you and the station!   Some many little details to enjoy and I do mean ENJOY because unlike the 1973 and 1976 which show up at least once a year on eBay, I have only seen one 1977-1979 map ever show up there, making them, at least to me, the rarest version of the Worlds of Fun souvenir map.  

That pretty much explains why one of few maps I am missing is a 1978 map, however, I have 1977 and 1979.  The easiest way to tell the different years apart is first 1979 has “79 Great Times” imprinted in the lower left-hand corner.  Beyond that, are the major ride changes in those three years.  1977 isn’t going to show Aerodrome in the upper right-hand corner, while 78 and 79 will.  1978 is going to be missing the Zulu, Le Carrousel and Wing Ding which were all added in 1979.  Take a look at Zulu in 1979 and tell me how many politically incorrect cartoons are in that one little corner of the map… I can't help but laugh at the bird holding the target above Big Game Hunt!  That kid looks to be a good shot.




1980



1982



1983




1984

1985-1987 can be seen here: http://www.worldsoffun.org/history/souvenirmaps.html


With 1980 came a whole new design, one that lasted for almost the entire decade and is probably the easiest of all to use due to its more realistic layout of the park.  With the 1980’s design, we see the names of attractions moving to a key (Fun Finder Legend) in the lower right-hand corner instead of scattered around the map.   We see a return more to the coloration of the original 73 map, using more primary colors, instead of the bright oranges and pastels that we saw in the late 70’s varieties.  Unlike the 75 and 77 versions though we have an artist that signs his name to this map, “Martin” found in the lower right-hand corner, in a tree.  I did quite a bit of researching on this and found this is referring to local artist John Boyd Martin of Ottawa, KS, who is also responsible among other things for the original Worlds of Fun logo.  Today he is a portrait artist, responsible for several locally famous murals of Lamar Hunt, George Brett, and Buck O'Neil, as well as a muralist responsible for the NCAA Headquarters mural in Overland Park, KS, just to name a few.  Like so many blog entries I have written in the past, this one is serving as a catalyst for additional research.


So for those keeping score, we have the first generation, a 1973 map, second generation including 75 and 76, third generation including 77 through 79 and fourth generation including 1980-1987.   By 1989, Worlds of Fun made a minor yet resounding change in their souvenir maps design and switched from a local artist to a national company, Citigraph Inc. known even today for producing park maps, including dozens of different parks across the country. The most obvious way to identify a Citigraph map is the black text copyright in the lower right-hand corner, (Citigraph, Inc.) but overall the maps appear to lose the character that made the preceding two decades of maps unique, in the end, the Worlds of Fun map seemed to look just like the Astroworld or Six Flags over Texas versions.  To throw a wrench in the system, the 1989 map is still a desired after collectible, due to its Timber Wolf poster design on the flip side of the map.  Leaving Worlds of Fun fans to this day asking the eternal question… which side do you display?  

Fascinatingly enough the 95 map was the first map I ever owned, it was 99 cents, and had the blue “I bought it” Worlds of Fun tape on the back.  While the old photocopied 73 map hung on my door at home, the 95 map hung on my wall in my college dorm room, and after it was laminated was covered with “wipe board markers” cartoon characters of myself and Jeff.  So, though looking back now and realizing the homogenization of park souvenir maps was yet another sign of the times, I can’t help but love them right along with the older maps because they not only symbolize an important time in my life, but they were one of my first outright souvenir purchases from the park.



1989


1993





1995

The ultimate sign of the times, of course, was the transfer of ownership of Worlds of Fun from Hunt Midwest, to Cedar Fair in June 1995.  The change was visible both in the park and in its marketing almost immediately, and this is true with the park’s souvenir maps as well.  The last generation of souvenir maps belongs to the Cedar Fair family, and that includes 1997 and 1998 versions, which by far have the most cartoon-like quality and features one of the brightest color schemes (pretty much all the grass is lime green) of all souvenir maps attributed to Worlds of Fun over the years.  Of course being a Cedar Fair period map it carries the same design-appearance that the Cedar Point map does, (as does all the other Cedar Fair parks of the time), meaning every coaster, or coaster-like ride appears stretched to an extreme.  Zinger, in its last map appearance in 1997 appears to have a massively steep drop, as does Voyager.  Mamba when it was introduced in 1998 quite literally lords over the entire map, of course, that is probably not far off from reality as it does appear visible to this day from anywhere in the park!



1997


1998


One last comment before I wrap all this up.  If one notices the 1997 map is celebrating the park’s 25th anniversary.  If you count it out though, the park was only 24 years old in 1997, in 1997 the park was still following traditional Hunt Midwest anniversaries which celebrated on the season number rather than age (because there is no year zero, but there is a season one).  This would change six years later when the park celebrated the 30th anniversary (sort of), AND this means Mamba will celebrate is 25th birthday the same year that Worlds of Fun turns 50 years old, even though Mamba didn’t exist for the park’s 25th anniversary… Fascinating for anyone who like me just loves numbers.

Some may ask why I didn’t discuss the odd 1996 map with the triple tower Detonator (because it was designed that way!) or the 1988 map, the simple answer is that there was no actual souvenir map designed, that I am aware of, for those years.  Souvenir maps were unique, in that they weren’t handed to you when you entered the park, you had to buy them, they were… a souvenir.  It’s sad that in the twenty years that have followed the park has since discontinued souvenir map production, along with pretty much every other park out there too.  Why?  It costs too much, no one wants paper anything, they have lost their usefulness, all of the above?  In the race for… who knows what, we seemingly have not just lost the character in parks, but the character in what we bring home from the parks.  All I have left to hang on my wall is old maps… but everyone still has walls, certainly, there is still a need to find something to hang on them.






 Extra Credit! Not a Souvenir Map but one of the most fascinating maps ever produced due to the three tower Detonator. The 1996 Map Guide










Thursday, May 31, 2018

The New and Improved Timber Wolf: A Review


We rode Timber Wolf on Saturday, May 26, 2018, the actual date of Worlds of Fun’s 45th Birthday.  I ended up riding twice once in the universally proclaimed “best seat” on Timber Wolf, first row of second car (train 2), and once in the very front (train 1).  I probably would have ridden again if I had had the chance.  So much to do so little time.  


I have been riding Timber Wolf since I first started riding coasters in 2004, and it was the first time in probably fourteen years that I had the innate desire to ride it more than once in a row.  I really liked it.  Timber Wolf has always seemed to have two separate definitive segments, so let's start with the first half, prior to the new turn area.  This section was completely re-tracked in the 2015 and 2016 seasons and includes everything from the first drop, turn, second drop and structure fly-through (otherwise known as the Bob’s Turn).   Overall, this first half was always the best part of the ride, to me, with massive airtime both at the top of the first 180-degree turn and Bob’s Turn (named after the defunct Flying Bob’s Coaster).  Immediately following the re-track, this section offered a smooth, yet much more mild, tame experience.  This year, it seems to have picked up some of the lost spunk, with just a touch of intensity, speed and gentle airtime following the first drop.   It’s smooth and re-rideable, and most importantly. FUN.  That last aspect, FUN, is the most important aspect of any park ride and seems to be being appreciated by the general public too, which is, of course, the whole point.


Moving onto the second half of Timber Wolf, it really all starts with the new turn, which has replaced the original 580-degree helix.  To me, I always felt the original helix created a very disjointed ride.  You were going along, lots of speed, enter the helix and then half way up… BANG…. Boringness.   Get your oars out to help Timber Wolf make it because I always had to wonder as it seemingly crawled around at least the second half of the helix.  The new turn lacks that disjointed experience, it seems to allow the ride to carry on with its intense speed, and creates good continuity for the entire ride. 


The last few seconds of the ride was rough, but that is because it hasn’t been re-tracked yet and I am willing to bet will be vastly improved once it is.  It’s possible that what I look for in a good coaster is different then what others look for, in that I like rides that you want to jump off and jump back on, that have the right mixture of intensity, speed, and fun, which is probably why I like Schwartkopf coasters so much. 

The last point of commentary and I think it’s an important one.  I rode with an old friend of mine from Kansas City and his daughter on both rides.  In fact, they rode in the “wheel” seat (the second row of each car), which is usually not a seat I would recommend, as its usually the rougher of the two rows on each car.  However, not only did his daughter LOVE Timber Wolf, she wanted to keep riding it too, AND universally proclaimed it Worlds of Fun’s best coaster (having already ridden Prowler and Mamba).  For me… that is the quintessential stamp of approval.  After all, we all visit Worlds of Fun or any park because we want to be like kids again, so wouldn’t a kids opinion be the most important?   

Today, Timber Wolf is still, twenty-nine years after it first opened, offering a fun, enjoyable, ride, one that already is creating far fewer “I need a chiropractor” comments and many more “Let’s Ride it Again!”.  People want to ride Timber Wolf again, a good sign for a coaster, and an especially good sign for a wooden coaster over twenty years old.   Thanks to Worlds of Fun and Cedar Fair, Timber Wolf IS fun, and most importantly, NOT a pile of kindling (Thank God!) I for one am thrilled they kept it, thrilled they keep investing in it, and happy to re-ride it any day.  Too bad I live in Florida…




Saturday, May 26, 2018

And Then There Were Six....

One of my favorite photos of Worlds of Fun showing Victrix and Viking Voyager.  It was used very often in 1970's park literature and was one of the first old photos I found of the park.  Consequently for those that remember the very first "Gone But Not Forgotten" page it was located at the very top. 


Five years ago I wrote a blog entitled “9 Old Rides”, it has since then become my, by far, most read blog entry, so much so that I decided for Worlds of Fun’s forty-fifth anniversary I would go back and revisit these same rides, and take a look at them in a sort of “where are they now” fashion.


A key point I made at the time was that I had spent so much time in the past looking backward, and very little time on the attractions that were still there and their equally important history.  As history is made every day, the five years that have passed have added a great deal of history to rides that already had forty years of it five years ago.

Of course, then there are the three rides that aren’t there anymore, that really are … history.  I thought that would be a good place to start, not to dwell on the fact that they are gone, but simply because for these three rides the book is finished and closed.



In 2013, the park celebrated its fortieth birthday,  just the very next year, 2014 the first of the original nine rides left bit the dust, with the removal of Octopus.  I won’t spend much time going over the harried story of the Octopus, simply put it was quite a vagabond moving around and changing names more frequently than almost any ride in park history.  Funny enough, due to its one-year temporary-removal from the park in the 1997 season,  it wasn’t until 2014 that it “technically” celebrated forty years with the park.  The story with Octopus is that its manufacturer, Oregon Rides (which replaced Eyerly Aircraft the original manufacturer of Octopus), was no longer making parts of it.  Octopus would be dismantled one final time at Worlds of Fun, while it’s central hub, and possibly some of its cars went on to Valleyfair to be used in its own Monster ride.


Two years later, in 2015 the second original ride went… and that wasn’t one many lost any sleep over, Krazy Kars the park’s children’s bumper car ride.  Originally know as Crashem Bashem, Krazy Kars changed names in the mid-90's.  Long in the tooth, and with the park already home to a wide assortment of many brand new children’s and family rides, it wasn’t a great loss.  It was replaced in 2017 by Mustang Runner, which funny enough is more of a replacement on par with Octopus.


Of course, the last original ride removal is the one that is the freshest and that was in 2017 with the removal of the Finnish Fling.  I personally, was never a fan of Fling as fas as ride experience itself, and it was without a doubt a love it or hate it type ride.  No one ever likes to contemplate the removal of a ride at Worlds of Fun, and especially one with a great deal of history (since there are now a total of three operating Chance Rotors in the country).  Still, I will be the first to admit that its replacement Nordic Chaser is fun and probably quite a bit more universally enjoyable than its predecessor was.

So onto the remaining six… which ones are they you may ask? The original six rides left over from 1973 include in alphabetical order:

Autobahn/Der Fender Bender
Flying Dutchman
Le Taxi Tour
Scandi Scrambler
Viking Voyager
Worlds of Fun Railroad (ELI)

Autobahn/Der Fender Bender (DFB)

Autobahn in 2013 with about six cars operating...

Last year, with just a. few more...


Back in 2013, when we went around and tried to ride all the original rides on May 26th… one of the few rides we didn’t ride, and the only one that we didn’t ride simply because we were too tall (because Krazy Kars had a maximum height requirement), was Autobahn.  Why? Because if I remember at the time it was closed to clean the floors because the roof leaked and the floors had to be dried prior to the ride opening for the day.  That… and the fact it was running only six cars.  Poor Autobahn has gone through a lot of changes over the years, most of them not all that positive.  As mentioned in the previous editorial there is the fact that the floor itself is only about half the size of what it once was.  Then there was the name change in 1995 from Der Fender Bender to Autobahn, which I have yet to figure out the “why”.  Some good news though, first Autobahn still operates.  Second of all, it operates with far more cars today then it did back in 2013.  On Opening Day 2018 it operated with 14 total cars.  With the rehab of Europa, that coincided with the addition of Falcon’s Flight in 2017 the whole area looks much cleaner and brighter.  The area around Autobahn received all new concrete, a few new trees, (to replace the Cottonwoods lost),  and some new paint.  Personally, I wouldn't mind if the park moved Autobahn to another location in the park, and used the area for something... more interesting.  Of course, there lies the problem, if Autobahn was moved and re-named would it still be an original ride?  Yes, those are the things I deliberate over when I have probably fifty thousand other more useful things I could be doing...




Flying Dutchman
Flying Dutchman, like its neighbor in Europa, Le Taxi Tour, has been pretty much going on its merry way for the last five years, doing the same thing its been doing for the last forty-five years.  For those that don’t know Dutchman was manufactured by Intamin AG, way before they got around to putting together rides like Millennium Force and Top Thrill Dragster and there really aren’t that many of them.  Six Flags has a few, though it seems like every time I see one at a Six Flags it isn’t operating, and of course, Kentucky Kingdom has there version as well, but its boats are shaped like dutch shoes rather than dutch boats.  Besides regular maintenance, and the new coat of paint the boats received this year, the biggest change I can think of in the last five years was that its original sign was replaced.  From what I have heard the old one, which was wood and over forty years old by then literally rotted away, and was replaced temporarily in 2015 with a banner at its entrance.  In 2016, the banner was replaced with a more permanent sign.  But I guess I still miss the old one.  I have numerous personal experiences with Dutchman, I operated it several times back in 1994, when the control panel was on the shed, causing operators to have their backs turned while starting and stopping the ride.  Most notably for me though, Dutchman was my first “Thrill” ride, way back in 1993 when I visited the park as part of band competition I was talked into riding it… before then I was afraid of almost everything, including roller coasters, but also anything even remotely thrilling fit the bill too.  For some reason, I agreed to try Dutchman and ended up really enjoying it, so much so I ended up riding it almost every day while I worked at the park in 1994 after I got off from my shift.

The "temporary" dutchman sign in 2015.


The "new" dutchman sign from 2016.

Le Taxi Tour
What always makes the history of Taxis so interesting isn’t so much its history at Worlds of Fun (though it has that too), but its direct ties to its parent company, Arrow Development.  There are two Arrow rides still operating at the park today, both of which are original, the other being Voyager.  When writing up the page on Taxi’s which you can visit here: http://www.worldsoffun.org/1973/letaxitour.html I did quite a bit of research on the Arrow antique car type.  Arrow first manufactured the antique car ride in 1962 for of course… Six Flags over Texas.  I mention it in such a way because Six Flags over Texas was quite literally a first-ever for several prototype Arrow rides.  Arrow didn’t introduce the French taxi design until 1968 at Astroworld in Houston (a park which is now defunct).  So in 1973 Arrow was already well versed in not only the antique car style ride but also the French taxi design.  Arrow was quite the proliferator of amusement park rides in the 1970’s and 1980’s.  I’ve said it countless times and I probably will say it countless times more, but they quite literally built the amusement Industry of the 1970’s all by themselves.  Herein lies what is so fascinating about Taxis and Voyager really.  Arrows are vanishing by the bucketful across the country.  Of course, Orient Express, probably Worlds of Fun’s most famous Arrow ride vanished in 2003, but I'm not just talking about their coasters.  Antique car rides like Taxis simply takes up so much space that I am shocked that it has made it this long and I hope it will continue to operate at the park for many more years.  Just last year, in 2017 Worlds of Fun turned Taxi’s into a Winterfest themed attraction the “12 Days of Christmas” a quite innovative take on the “drive-thru Christmas lights display”.  I sadly, didn’t get a chance to ride it, but loved the idea, and loved that they took this favorite family attraction and gave it a new, brightly colored twist.

For those that have seen the black and white Silly Serpent photo making its rounds on the web, it's the same guy, Kelly, from that picture that is hopping the Taxi in this one, I believe taken on the very same day!


One of my favorite stories about Taxis is how it almost didn’t become one of the nine old rides, let alone one of six for this year.  In 1994, with the success of Timber Wolf, Hunt Midwest went once again looking for the biggest, newest, attraction for its park.  In so doing they signed a contract for what would have been the world’s longest racing wooden coaster.  As many know, (because I have told this story so many times) it was to be called the Vampire.  We know this because of trademarks filed for by Hunt Midwest and then abandoned the next year.  When Cedar Fair bought the park in 1995, they canceled the contract, and Vampire never came to be.  However, had it been built it would have been at least partially located where Taxi's is today.


Take me home... to the place... that I love...


Scandi(a) Scramble(r)
Probably of all the original rides, I love this one the most because of the memories I have of riding it as a child.  Its one of the VERY few rides that is still there I can vividly remember riding over and over and over again.  I loved it.  Scrambler was built by ELI Bridge, a company still very much in business and famous not only for its Scrambler rides but also its Ferris Wheels, as Skyliner at Worlds of Fun is also an ELI Bridge ride.  Scrambler opened like the other five original rides on May 26, 1973, in its current location known then as Scandia Scramble.  In 1988, the name changed slightly and it became known as Scandia Scrambler.  Over the years it went through various color changes from the original stainless steel, to sporting the original “Worlds of Fun colors” by the late 1980’s. Finally, a change did occur for Scrambler when Octopus was moved from its spot on the hill in Pandamonium to Scandinavia in 1998, Scrambler was displaced to the leftover pad in Americana were Incredi-O-Dome had been only the year prior.  Supposably, the park had looked at trying to put Scrambler inside the bright yellow dome, to make an indoor ride, but it just barely didn’t fit.  We really all thought that would be the end of the Scrambler because for many seasons it didn’t even get put together and back in operation until June.  Recently though, with the removal of Octopus in 2015 Scrambler came home.  It not only received most of its original name back, now known as Scandi Scrambler, it also received a major retrofit, complete with a full lighting package and paint job.  Thankfully at least these last few years it has been open and operating on opening day and is still a popular family-style thrill ride.




Viking Voyager
Probably the ride I have been looking forward to talking about the most.  While Scrambler is my favorite ride as a child, Voyager is today my favorite ride because of the memories it holds for me as an adult.  I operated the ride twice, once for the 1994 season and once for the 2006 season.  It also funny enough is home to my platinum diamond engagement ring, which I lost one chilly, damp, October day cleaning the pumps out of the ever growing pile of leaves.  True story.  Otherwise, why is Voyager so important?  When Worlds of Fun opened it did have three roller coasters, but really only two superstars, Zinger and Voyager.  Of Course, Zinger has been gone now for almost as long as it operated (let that one sink in…), but Voyager thankfully is not only still with us but has faired probably the best as far as upgrades to original attractions over the last five years.  Just listing some of the known updates to Voyager, includes footer work, replacement of the control system, replacement/update to the pumps, and after decades of in-operation, getting the ride's filter system back up and running (the Voyager filter building is right next to Scrambler), not bad for a forty-five year old ride.  And for those thinking they are a dime a dozen, that might have been true at one time, when over 40 different Arrow long flumes operating across the United States, however in the last two decades that number has dropped to twenty (not to mention the non-Arrow log flumes that have been removed too), its enough to give one pause.  The simple answer is that log flumes are expensive to upkeep, and take up a lot of space.  Thankfully, Worlds of Fun has lots of space and hopefully will keep investing in Voyager, as it was and likely still is, one of the parks most popular rides.

Worlds of Fun Railroad

Amazingly, ELI looks about the same today as it did when this photo was taken in the 1970's


A few weeks ago I asked what was the ride that received the most rides from the 1980 press release, of course, that was Viking Voyager.  What surprised me is that it wasn’t the train.  I had always thought, everyone rides the train right?  What you may not know is that it was number five, listed right behind all the rides everyone re-rides over and over again, the coasters.  In fact, four of the six original rides that are still left made the top ten (Autobahn, Le Taxi Tour, and Voyager).    Still, there is something about the train, sure the spiel is fun, the ride is relaxing but its pulled by a real steam locomotive and who can not help loving ELI?  And it's been that way since the very beginning.  Originally, the engineers on ELI were old steam train engineers themselves, including John Graves, who is immortalized on the Train Engineers Emeritus plaque at the Depot and was quoted forty-five years ago with a statement that was true then as it is true now…

John Graves lubricating the rods (that connect the driving wheels) on ELI


“Graves explained that the most enjoyable aspect of his work is being able to talk trains with many of the train passengers.  “I’d rather do that than anything else” he continued with a smile…” (Worlds of Fun’s Steam Train Got its Name from a Chillicothe Horse” Chillicothe Constitution-Tribute Sept 5, 1973).

I don't like publishing photos of myself, and in fact have only done so maybe 2-3 times in the last twenty years, but I figured we are equally a piece of ELI's history as anyone else.


Unlike every other ride at the park which is "push the button and it goes" (or at least some variation of that), ELI is just as fun to operate as it is to ride, which I think in a way makes it even more for fun both the operator and the rider.  As many know ELI has been Worlds of Fun’s one and only steam engine from day one.  It was named after an old line on the Chicago, Burlington, Quincy Line (CB&Q), and while I believe there may be some truth in that ELI wasn’t the engines originally intended name, it HAS been ELI since May 26, 1973, and will always be ELI.  ELI is a true steam engine and runs on the same basic concept of steam engines from the earliest iron horses, however, instead of burning coal or oil, ELI burns propane.  For the park’s 46th season, ELI has been brought back to its crowning glory and was re-painted its original candy apple green color.  Here’s to many more years with Worlds of Fun’s beloved steam train, and one of the park’s favorite crowd pleasures.


But Wait There's More!
Five years ago we celebrated these rides 40th anniversary, this year they turned 45th, but you know in that time two more existing rides turned 40 years old too, and I figured it would be time to give them just a bit of credit, because history is history, and even more so when it is an IS ride and not a WAS ride.

The park opened in 1973 with 60 brand new and exciting things to do.  The next year saw the first capital expansion and with it the ride I always call the honorable mention of the original rides, Red Baron.




Red Baron
Today located in Planet Snoopy, Red Baron is Worlds of Fun’s 7th Oldest Ride, and though its “just” a children’s ride it has been moved around and re-named probably more times than any reasonable person should count, so of course, I did.  Manufactured by Bradley & Kaye (the same company that produced Barnstormer and Le Carrousel) It was originally added to Scandinavia, behind where Baltic Bazaar was, about where the Grand Pavilion is today.  In 1978, with the addition of Aerodrome, it was moved to its current location and has been there ever since.  It has however changed names, many times over.  It has been known as Red Baron, Pandam Airlines (in tribute to PanAm Airlines), Kiddy Hawk Airlines, Snoopy Vs. the Red Baron, and now just Red Baron.  And here is the most amazing fact… As a children’s ride, added now 44 years ago, it has been ridden by not possibly, but quite probably by now three generations of Worlds of Fun visitors.  Grandparents today could be putting their grandchildren on the very ride they themselves once rode as children.  Insert "WOW" emoji here...


Bamboozler

Separating Red Baron and Bamboozler was the addition of Screamroller in 1976, which of course was removed in 1988 to make way for Timber Wolf.  In 1977, Worlds of Fun’s newest capital expansion was a “New Attraction in Every World”.  That included the addition of Wobble Wheel in Americana (replaced by Cyclone Sam’s), Bounce-A-Roos (another story in itself but removed in 2010), Micro-Moto-Bahn (removed also in 2010) and Singapore Sling.  Today it's known as Bamboozler.  A Hrubetz Round Up ride it was added where the entrance to Orient Express would be three years later.  In fact, the same queue line entrance for Sling was re-used for Express!  In 1980, it was moved to Americana and became Whirligig and in 1986 it was moved back to the Orient as Bamboozler.  No one ever calls it Bamboozler though, its usually referred to as Boozler, and in a twist of fate uses the same station once used by the Oriental Octopus.  As a basic flat ride, I love telling its story since its rather interesting since it has been moved around and re-named just a few times.

However since I have been busy reminiscing, I can't help but recall another moment, this one back in 1997 when I had a long-ago conversation with a fellow ambassador in the Ambam (employee break area) then located in Pandamonium.   My interest in the park's history was such that I knew absolutely nothing but didn't yet realize that fact, it was during this conversation I learned that Bamboozler was originally named the Singapore Sling.  Prior to that point my memory was such that Bamboozler had always been... Bamboozler.  It was quite possibly the first conversation I ever had regarding Worlds of Fun history with someone who was equally as interested, and though neither Jeff or myself can remember clear enough to be sure, we are both fairly certain it was between us, though we wouldn't officially meet until over a year later. .

The story of the Singapore Sling and “maybe” Jeff highlights an important point to me.  At one point, many years ago all I was researching was the when and where, Singapore Sling was added in 1977, Orient Express in 1980, Cotton Blossom was removed in 1995, so on and so forth.  And trust me, finding some of those dates and years wasn’t exactly all that easy, and involved hours pouring in front of old newspapers.  I thought that was difficult and time-consuming.  Recently, I have found that the more interesting stories are the real stories, the personal stories, I have several, Jeff has several, friends of mine have several and I love hearing them all, they make my own memories so much more vivid.  But you know what, I have found the personal stories sometimes the hardest ones to find.  I never get tired of hearing them, and I hope by sharing mine, it will make the memories of those reading this come alive once again.   The park’s anniversary is just an excuse, but what a wonderful excuse to have.